Whiterun Valley Holds The City Overhaul. Changed the title General Notes Location Overhauls - Compatibility Notes on Jun 23, 2018. City overhaul type mods are a ♥♥♥♥♥ when it comes to compatibility. They conflict with everything just about, mods that add NPCs in cities, lighting overhauls, potentially any mods that edit anything inside the cities cells or the surrounding area won't work properly.
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Oct 31, 2016 - If you continue to use our website, we will assume that you are happy to receive all cookies. Our Cookie Policy has further details. Ok, please explain the gray face bug and fixing it. By Nephenee13, March 22, 2015. If you've found a solution here but the grey face bug gave me many a sleepless nights until one day i actually caught hold of one of the most famous modders out there and asked him to help me in real time, he did and ive now found a definitive way to eradicate.
Even wanted to enhance your Skyrim towns, cities and villages from that boring and empty vanilla look? Make them more beautiful, detailed and populated. Add new buildings, citizens and make Skyrim much more alive? There you go - 6 the most beautiful and detailed mods that affecting towns, cities and villages of Skyrim. Enojy the showcase and pick up the mods you like the most.
Mconi3 wrote: I seem to be getting a weird texture bug where a few NPS's are missing their armor. Such as Irileth and Frumgar. Galandil wrote: Do you have a mod that conflicts with Holds? Holds does add a new outfit to Irileth, but I don't think I edited Frumgar.
Mconi3 wrote: Only have three mods. Alternate Start, This mod and Winter is Coming Cloaks and you require the texures. Just to rule out any issues, when I install lets say using mod organiser, in which order do I install and do I use the 'merge' function or 'replace'?Galandil wrote: I fear I do not use any tools myself. So I couldn't for the life of me tell you. I always install manually.
Clunky, somewhat tedious, but at least I know I have one hundred percent control of what I am doing. Our tech-guy Alexander uses MO but he is likely asleep right now, when he is up I'm sure he'll get back to you. We're trying to cut down the file-size and optimize it, there may have been some missing files. So I'll take note of what you said and I'll take a look to see if everything is there Mconi3 wrote: Look forward to it Thanks for your help also.
The mod looks great and you and your team have done an amazing job. In the mean time, I'll try a manual install to see if that helps. Shad0wlife wrote: I use MO too, maybe I can help already.The installation process for holds is pretty much like for any other segmented mods.
You download the core parts first. Install one of them, then merge the other main parts with it. After that is done, download the Updates/Fixes and install them by selecting merging again. Installing the Updates later is essential, so bad meshes are overwritten by the patch and not the other way round.Last resort tip. If things get weird with meshes (like you getting old buggy ones, though this should not be the case here unless you downloaded the broken mesh and texture files) you might try install all parts one after another and give the parts numbers or descriptions ('Holds 1', 'Holds 2', etc or 'Holds ESP+Scripts', 'Holds Meshes+Textures', 'Holds Hotfix', etc) and try rearranging them in MO so they work best (not only the ESP load order on the right of the MO window, but also the mod assets in the center/left (the main part of the window, where your mods are actually listed). This way you can still uninstall single updates without reinstalling everything else after that.TL; DR: Merge everything, Required files first, Patches and Fixes last.I actually managed to get it working, doing exactly as you suggested.
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This may still be of use to others who are having similar issues. Thank you for the help also. Readingsteiner wrote: Hi!This seems like a REALLY great mod and I might just restart my game for the 29714097th time. This was how I'd always thought Skyrim SHOULD look like. The Novigrad treatment is what I'd like to call it. The vanilla towns and cities are really just too small and unrealistic (which is understandable as the game was released back in 2011, when everything was still older tech ) However, I have some questions.Does this mod use its own textures and meshes?
So if I use texture replacer mods, it won't have any effect on the changes this mod has? I don't quite fancy the textures on the roofs and some walls and some other stuff, from what I've seen in the screenshots and videos. They seem too clean-looking in my opinion.Also, I'd like to know as to what extent, in what aspects, are these mods incompatible? As of now they have the unconfirmed status in your compatibility section.
I'd like to know if they're the sort of game-breaking or what.Bijin Packs (All-in-one 2016, Warmaidens, Wives, NPCs) - UnconfirmedBreezehomeTNF (Elianora's Flavour) - UnconfirmedDawn of Skyrim Collection - UnconfirmedEnhanced Lights and FX - UnconfirmedImmersive Citizens - Kind of Compatible (I will create a patch for it once his mod is finished. If he hasn't released any other holds but Whiterun then at least Whiterun should be compatible without a patch)iNeed - UnconfirmedJK's Skyrim - Unconfirmed (I have spoken with JK and he has given me permission to create a compatibility patch) - in this case I use JK's Lite and SuperliteRS children - UnconfirmedTouring Carriages - UnconfirmedI'd also like to know if there is an alternative to Lanterns in Skyrim. I know the lanterns in the towns and cities conflict because of placement, but I definitely want to keep my roads lit.I'd really appreciate it if anyone can answer my queries.
Thank you very much, modding community!kameyojodido wrote: Re-textures are compatible.for Unconfirmed mods they shouldn't have any known incompatibility but it is not confirmed yet.for Immersive Citizens, kind of compatible, means that it will work but you might also have bugs and ctd. What it says, whiterun should be compatible without a patch.and for JK's skyrim, I recommend that you wait for the patch because jk's skyrim and holds are kinda the same type of mode, so there should be more incompatibilities there.Almost all of your questions, if not all of them, are answered in the post that you can find in the FORUMS tabGalandil wrote: Hello Readingsteiner, the mod uses vanilla textures on the buildings, so a retexture mod will effect the buildings.
Farmhouses, like used in Riverwood will effect Falkreath, the College of Winterhold effects Winterhold, and then there's Windhelm which effects Dawnstar. The textures added are for the new outfits, armors and clutter which do not use vanilla textures.We have a compatibility list though we are pretty new, so there's a lot of mods we need to test.We will create a patch for Lanterns of Skyrim readingsteiner wrote: Thanks, kameyojodido! I only did a quick look at the compatibility notes in the section, but did not read further the comments on the post as well.And thanks so much, Galandil. That clarifies a lot of things.
I guess I'll be spending time on other activities for now while I wait for your patches. Imho this mod is really a must try. There's so much quality work put into it that it would be a shame to pass on it. You deserve commendations, man.So I guess npc makeover mods like Bijin and RS Children are safe to assume that they're.
INeed as well, at least from my point of view I can't see anything that might possibly conflict. Touring Carriages is one of my favourite mods though. I think it visibly conflicts with Holds although I haven't tried, because the carriage passes through open world format Falkreath. Galandil wrote: I will be making a patch for the carriages mod and look them over. Shouldn't be too hard to fix Hopefully they follow markers and all I will need to do is move them. Exoclyps wrote: RS Children is safe, but the new Children will have vanilla faces. I'll be making a patch for that later this week.Bijin have one or two NPCs that conflicts, no huge damage though.
Same here, will be making a patch later in the week for them. Readingsteiner wrote: Thanks Exoclyps. That's good to know. I see that it's not that worrying.I have another query:In the compatibility section in the forums, what does it mean when it says 'Compatible Requires compatibility patch' like in Alternate Start?
Is the mod in mention already compatible as it is or does it still need a patch to be actually compatible? I'm confused because the label can either be semi-compatible if some but not all features of the mod is compatible, or simply incompatible (as it is) and so it requires a patch to be compatible.Thanks again!It means it requires the compatibility patch for alternative start which is found in the compatibility zip. Mconi3 wrote: After sorting my issue out, the mod is perfect. I wonder if you plan on making a compatibility patch for Open Cities. It's a long shot, but it'd make the game unreal if you could. Galandil wrote: I can't. The game just can't handle the surge on the memory.
Skyrim Se New City Mod
I'm sorry but during development I took a choice, I would rather have full settlements with lots of detail, then an open city. Sorry but it was one or the other. I hope you can still enjoy the mod thoughPersonally, I agree with your choice, since I keep my game on an SSD, load times are never an issue for me anyways. Maybe this is an issue with NMM or maybe your file but I can't install your 'Holds Assets'. I click to do it manually and it sends me to the Notice, telling me the prerequisites, then I click 'continue with my download' and it sends me to ' which is an error page. I can't find any mirrors so I'm stuck!
Holds The City Overhaul Skyrim![]()
I really want to try this mod but I can't even install itEdit: When using NMM is get an error too saying 'Error trying to get the file: Assets-74638-0-0-1.7z?ttl=&ri=8192&rs=8192&setec=5ff9818e81fc1ca639ae499fb44e8d7a'Edited by BloodBond76, 20 April 2016 - 04:00 PM.
Updated 3:17 AM EST Dec 17, 2019Maybe you've never heard of tolling system interoperability, but you know what it is. If you're not sure, try driving from Washington to Miami with your E-ZPass transponder suction-cupped to the dashboard of your car.Oh, hang on. E-ZPass doesn't work on South Florida's toll roads.It's worse if you're renting a car. Your rental agency could threaten you with a hefty bill for the 'convenience' of using one of its transponders.
Your personal transponder may, or may not, work.That's what happened to Stephen Tomasko, an artist from Akron, Ohio, when he recently flew to Orlando, Florida. His car rental agency demanded $45 to activate its transponder.
He couldn't use his own. If he didn't sign up for its tolling system and happened to blow through a tollbooth with his own transponder, he'd still pay $50 – plus tolls.' It's very frustrating,' he said.That's toll system interoperability. The government gave toll operators a 2016 deadline to make their systems compatible.
It didn't happen. But the interoperability failure has affected travelers – and particularly car rental customers – the most. But there are some temporary fixes. The good news about interoperabilityThe Alliance for Toll Interoperability, a trade group working toward toll system compatibility, publishes a helpful map on its website that shows which states have interoperable tolling systems. It shows California, Colorado, Oklahoma and Georgia are interoperable within their states.Some states are compatible with other states. For example, Florida's SunPass works with Georgia's Peach Pass and North Carolina's Quick Pass.
It's also scheduled to become interoperable with South Carolina, Texas, Oklahoma and Kansas this year. E-ZPass, the most dominant transponder system, allows you to pay a toll from Maine to North Carolina and as far west as Illinois.
1, you'll also be able to use it on Central Florida's toll roads.' Regional interoperability will continue to advance,' predicts Kevin Hoeflich, corporate chair of toll services at HNTB, a consultant for tolling agencies. For example, he expects the Central Florida Expressway Authority will accept E-ZPass by next year.But a nationwide transponder system?' If I took out my crystal ball,' Hoeflich says, 'I would expect national interoperability in the next two to three years.'
It's not good enoughFor some travelers, that's not good enough. They report having to carry multiple transponders, which is a best-case scenario. Sheri House, who owns a public relations agency in Tucson, Arizona, owns three transponders.
'They're a huge pain to manage,' she says.Even worse: having to deal with a car rental companies' transponder systems, which travelers complain about almost constantly.' It would not be a problem if you could just pay the tolls in cash,' Tomasko explains. 'But in many places there that is not an option anymore. They have set up the perfect conditions for a total money grab by the rental car companies.' Last summer, Florida's attorney general settled with Avis Budget Car Rental System, which, among other things, required it to 'clearly and conspicuously' disclose its $3.95 per day e-Toll service fees. Florida authorities alleged that the company 'did not sufficiently disclose to consumers that they would be charged a daily fee for the companies’ e-Toll service, in addition to the cost the customer incurs for a toll on a cashless toll road.'
Not that it did much good. Consumers are as confused as ever.
I receive regular questions from car rental customers who say they don't know if they're allowed to use their transponders from home, whether their transponders will work and if they'll be double-billed if they do.Interoperability is coming soon. The problem is, even if you could buy a coast-to-coast transponder, there's no guarantee it would play nice with your rental car. What's next for a nationwide transponder system?Sharon Adair, a vice president at the Alliance for Toll Interoperability, says that when it comes to interoperability, despite the appearances, 'great strides have been made in the last 12 months.' Within the next six months to a year, she expects clusters of states to allow drivers to travel on roads without having to switch their transponders.' Texas, Kansas, and Oklahoma, as well as Florida and the East Coast, are all working toward this seamless travel experience,' she says.In the near future, toll authorities expect the regional hubs will establish relationships with all other hubs that will allow recognition of virtually all tags and accounts nationally, according to Neil Gray, director of government affairs at the International Bridge Tunnel and Turnpike Association, a trade group that represents tolling authorities. But he says motorists have to be patient.' To make the nation truly interoperable, not only is technology key, but agreements must be in place between states to make it work,' Gray says, 'and those take time.'
How to avoid car rental toll trouble. Ask before you rent: Car rental policies vary. For example, Hertz charges a $4.95 'convenience fee' for each calendar day on which you incur a toll.
That doesn't include the cost of the toll. But you can use your own transponder, which overrides the system.
Read the policies before renting. Download a tolling app: Try an app such as Pay Tollo, which allows you to take a picture of your license plate and pay a toll in Florida and California. Pay Tollo works with rental cars, although I'd recommend checking with your car rental company to ensure it's not double-billing you. Stay off the toll roads: That's still the best way to avoid any confusion with your car rental company and your own transponder. Find an alternate route and enjoy the scenery.
After all, it's your vacation.Christopher Elliott is a consumer advocate. Contact him at [email protected] or visit elliott.org.
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